Archives of Nethys

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Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Kasathan Ship Styles

Nearly all new kasathan-style ships found in the Pact Worlds are manufactured by the government of the Idari, produced in the ship’s massive state-run engineering bays called the Crucibles. Those few kasathan ships old enough to have arrived in the system alongside the Idari—perhaps even having been manufactured on Kasath itself—are either worthless or priceless: pitted and rusting hulks just barely holding together, or marvels of custom engineering reserved for the Doyenate and their top emissaries and warriors.

Kasathan ships are generally artistic and graceful, with smooth, ornate designs perfected long ago and only reluctantly modified to incorporate technological advances. While kasathan ships are in some ways similar to designs originating in the Pact Worlds, with their smaller vessels echoing the predatory spearheads of atmospheric combat, other aspects of their design befuddle human pilots. Consider, for instance, the classic Idaran Trigrammaton heavy fighter, feared for both its speed and the number of armaments it can bring to bear on anyone entering the vicinity of the Idari without permission. Unlike most fighters, which carry a single pilot, or at most a pilot and a gunner, Trigrammatons require three crew members who share roles in perfect synchronization, giving them an unparalleled awareness of their surroundings and the enemy and allowing them to pull off maneuvers that leave solo pilots shaking in their flight suits. While not all kasathan ships are this unique, even their most basic freighters often look stately and regal, generally incorporating a number of secondary pod-hulls or outriggers. Kasathan ships can also often be recognized by the golden sheen of their canopies and viewports. This is the result of a proprietary acrylic-like material called esaris, which is capable of shielding pilots from blinding light or radiation and incorporating incredibly detailed active displays while preserving perfect clarity. Though other manufacturers have attempted for years to buy, retroengineer, or steal the formula, so far they have all failed, with rumors circulating that the material has some greater significance known only to the Doyenate, possibly related to the Outer Planes.

Another feature that sets kasathan ships apart is their modularity. Unlike normal ships, some kasathan ships use magnetic field locks instead of conventional welds, allowing them to bind parts together without them actually touching, or even rearrange sections into new configurations on the fly. Few sights can compare to the eerie beauty of an Idaran Saga-class warship spreading its wings in preparation for battle, and these locks also allow some of the largest ships to break apart into smaller, individually self-sufficient units when necessary, either to abandon damaged modules or to better surround and entrap an enemy.

Idaran Millennia - Tier 12

Source Starfinder Core Rulebook pg. 309
Gargantuan carrier
Speed 4; Maneuverability poor (turn 3); Drift 1
AC 23; TL 23
HP 330; DT 10; CT 66
Shields medium 160 (forward 40, port 40, starboard 40, aft 40)
Attack (Forward) super plasma cannon (3d6×10)
Attack (Port) heavy laser cannon (4d8)
Attack (Starboard) heavy laser cannon (4d8)
Attack (Turret) high explosive missile launcher (4d8), high explosive missile launcher (4d8)
Power Core Gateway Heavy (400 PCU); Drift Engine Signal Basic; Systems budget long-range sensors, crew quarters (common), mk 5 armor, mk 6 defenses, mk 2 trinode computer; Expansion Bays cargo holds (2), hangar bays (2); Modifiers +2 any three checks per round, +1 Piloting; Complement 120

Crew

Captain Bluff +22 (12 ranks), Diplomacy +22 (12 ranks), gunnery +17, Intimidate +22 (12 ranks), Piloting +23 (12 ranks)
Engineers (2 officers, 30 crew each) Engineering +22 (12 ranks)
Gunners (3 officers, 15 crew each) gunnery +17
Pilot (1 officer, 4 crew) Piloting +28 (12 ranks)
Science Officer (1 officer, 3 crew) Computers +22 (12 ranks)

Description

The Idaran Millennia resembles a sleek bird skull, with delicate, rippled fins. When cruising, the ship remains compact, yet in combat its “beak” opens to reveal a magnetic launch strip capable of firing a swarm of fighters into the fray with incredible speed. Even more disturbing, its fins detach, floating in a perfect magnetic field lock—their purpose is a highly classified secret.


Idaran Vanserai - Tier 4

Source Starfinder Core Rulebook pg. 309
Large heavy freighter
Speed 6; Maneuverability average (turn 2); Drift 1
AC 16; TL 15
HP 140; DT —; CT 28
Shields light 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) heavy laser cannon (4d8)
Attack (Port) heavy laser cannon (4d8)
Attack (Starboard) heavy laser cannon (4d8)
Power Core Arcus Ultra (150 PCU); Drift Engine Signal Basic; Systems basic computer, budget short-range sensors, crew quarters (common), mk 4 armor, mk 3 defenses; Expansion Bays cargo holds (8); Modifiers +1 Piloting; Complement 10

Crew

Captain Bluff +15 (4 ranks), Computers +10 (4 ranks), Diplomacy +15 (4 ranks), Engineering +10 (4 ranks), gunnery +9, Piloting +11 (4 ranks)
Engineers (3) Engineering +10 (4 ranks)
Gunners (3) gunnery +9
Pilot Piloting +16 (4 ranks)
Science Officers (2) Computers +10 (4 ranks)

Description

Big-bellied Vanserais resemble starfighters gone to fat. With prominent wing guns and a bridge canopy made to look like a much smaller cockpit, a Vanserai’s appearance is designed to make it clear that while it may be a freighter, it’s no easy target.

Idaran Voidrunner - Tier 1/3

Source Starfinder Core Rulebook pg. 308
Tiny racer
Speed 12; Maneuverability perfect (turn 0); Drift
AC 15; TL 14
HP 20; DT —; CT 4
Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
Attack (Forward) gyrolaser (1d8)
Power Core Micron Heavy (70 PCU); Drift Engine none; Systems basic computer, basic mid-range sensors, mk 2 armor, mk 1 defenses; Expansion Bays none; Modifiers +2 Computers, +1 Piloting; Complement 1

Crew

Pilot Computers +7 (1 rank), gunnery +3, Piloting +11 (1 rank)

Description

Few ships can match the speed and maneuverability of a Voidrunner, making it the perfect ship for daredevils, elite combat pilots looking to rely on skill rather than heavy arms and armor, and criminals in need of a fast getaway.